

I’ve been exceedingly fortunate in my time here at The Escapist, because I was always allowed to experiment. There was an adoration of the craft of game design, as well as the joy of play. Underneath the quirk, however, was a clear love of games – of what they could accomplish, what they could do, where they could go. The Escapist never did things quite the way everyone else did, and I liked that. Not weird for weird’s sake, either, but genuinely, distinctly odd. The thing I liked most about The Escapist, then and now, was that it was weird. I’ve always been a big fan of this place. The moderator began introducing the panelists – none of whom were actually listed in the skimpy program – and finally got to the Features Editor for The Escapist. A little over five years ago, I was at a tiny little con called the VG Expo, attending a panel called “Covering the Game Culture Beat.” After years of writing about videogames in my spare time, I’d finally made the decision to really put myself out there and make it my goal to be a game journalist For Reals.
